I love building useful things. Interested in performance, game dev and AI
Email: contactathomield@gmail.com
Written in C#. Mattami is a restaurant simulation game. It features fine-grained interactions between various elements in the simulation (chefs, waiters, customer , appliances etc...). The code is highly optimized for these numerous interactions that run simultaneously. Works great on both phones and PC. Checkout On Steam
A* for ECS/DOTS is a pathfinding and navigation package based on the A* algorithm and RVO Agent Avoidance. A* For ECS/DOTS provides an easy way to add agent navigation with avoidance to your project. This package is performant enough to have hundreds of actors moving around the scene, making it a good fit for RTS games and other similar genres. The code is is easy to navigate and extend which means you can add your own functionnality of top of it. Documentation
This is a prototype game similar to clash royale. Has a full deck managment system. Playable againest an AI agent (using Behaviour Trees). Play Here
A hypercasual game prototype Watch Short On Youtube
An infinite runner on blocks